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Showing posts with label Design. Show all posts
Showing posts with label Design. Show all posts

Monday, March 4, 2013

Innovations in Information Design: Fielding Graduate University and Brooks Institute Unite

Posted by Hilary Edwards on Wed, Jan 02, 2013

During the most recent new student orientation (NSO), Fielding students used the Brooks media lab to produce introductory films. In November, faculty Jean-Pierre Isbouts put 17 students through their paces at the very successful Final Cut Pro cluster/workshop held at the Brooks Institute in Ventura. By the end of the workshop, students were cutting their own film shorts.

Perhaps you've sat through a truly terrible PowerPoint presentation. Worse yet, you may have produced one yourself. Even worse, you may have turned one in to a faculty member only to have it bounce right back to you. It doesn't have to be this way. In this workshop you will learn the presentation ropes; how to design visual information, add full motion, animations, compelling backgrounds, voice over, even timed garage band style music tracks. More than likely, you saw one of the versions of "Did You Know" on YouTube. This is little more than a well produced slide show but it has attracted well over 20 million discrete viewers. This can be a powerful media for building a business as well as social advocacy and this workshop can help make it work for you.

Location: Media lab at The Brooks Institute of Photography's facility at 27 E. Cota Street which is about a mile from the Winter Session hotel

Register contact: Katie Huber, Director of Career Services | 805.690.7679 | workshops@brooks.edu

Fee: $150.00

Registration is open to all Fielding students, faculty and staff.

Space is limited.

News Archive

View the original article here

Sunday, March 3, 2013

Graphic Design Lecture Series continues in March

"Brighton Ma 5.19.09" by Karl Baden

Fitchburg State University’s Communications Media Department will launch its second Graphic Design Lecture Series this spring with a photographer’s look at “The Self and the Street.”

Photographer Karl Baden will present “The Self and the Street” on Wednesday, March 6 at 3:30 p.m. in Ellis White Lecture Hall in Hammond Hall. He will discuss his self-portrait series, in which he photographed himself every day for 26 years to highlight time as change in the medium. His talk will also explore his collection of book covers and will be showing some of the smart and funny photographs he’s collected in a series called “Roadside Attractions.”

The series continues with a discussion by Jan Kubasiewicz, director of the Dynamic Media Institute at the Massachusetts College of Art and Design on Wednesday, March 27 at 3:30 p.m. in Ellis White Lecture Hall. Kubasiewicz will present “Dynamic Media; The Future of Communication Design.”

The series concludes in April with a presentation by Fritz Klaetke, design director of Visual Dialogue, titled “10 Rules (To Design and/or Live By).” That talk will be given Tuesday, April 30 at 3:30 p.m. in Ellis White Lecture Hall. Klaetke recently won a Grammy Award for best boxed or special limited edition package design for “Woody at 100,” a centennial celebration of the music of Woody Guthrie produced for the Smithsonian Institution.

The lecture series is coordinated by Professor Stephen Goldstein (Communications Media) with support from the university’s Ruth Butler Grant.

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Sunday, February 24, 2013

Fitchburg State launches major in game design

Next fall Fitchburg State University will become the first public institution in New England to offer a bachelor’s degree in game design, preparing students with immediately marketable skills in a fast-growing industry.

The Massachusetts Board of Higher Education approved the new major at their December meeting. Applications are now being accepted for fall 2013.

The university’s first new major in more than a decade, the bachelor of science in game design will be part of the university’s heralded Communications Media Department. Members of that faculty designed the curriculum with input from colleagues in the university’s computer science, English studies and art programs.

“The video game industry is well established in Massachusetts, with dozens of game studios operating in the commonwealth,” Fitchburg State University President Robert V. Antonucci said. “Even in the midst of economic difficulties, the video game industry, in New England and nationwide, continues to grow and to search for talented and well-prepared applicants. With this new major, Fitchburg State reinforces its spirit of innovation and an emphasis on preparing students for rewarding careers.”

According to the Entertainment Software Association, computer and video game companies directly and indirectly employ more than 120,000 people in 34 states.

Fitchburg State professors Jeffrey Warmouth and Samuel Tobin, both from the communications media department, have played a major role designing the university’s game design curriculum.

“It was clear to me that for students that really wanted to do game design, we needed to build a major,” said Warmouth, adding the support from administration was key to success.

“It addresses a desire that’s been there,” added Tobin. “Students are already trying to do this, and this will allow them to do it.”

Several courses already offered on campus will count toward the major. The on-campus appetite for game design has been fueled by the highly successful GameCon event, which for six years has brought hundreds of students together for a daylong game competition and discussion of the latest technology.

"People of all genders, ages and backgrounds are playing games more and more often, and the games they are playing are also increasingly diverse," Tobin said.

The major is designed as a multidisciplinary program that will prepare students for employment in the state’s thriving game design sector. Students will explore game design and development, art and visual design, computer programming, 3D modeling and animation, level design, creative writing, and game studies. Other course topics include serious games, mobile platforms, history of games, and aesthetics. Like so many of Fitchburg State’s programs of study, the game design major will prepare students for careers in the industry.

In Massachusetts, from 2005 to 2009, the industry experienced 8.86 percent real annual growth and directly employed 1,295 people. In October 2010, referencing MassTLC’s 2009 Digital Games Cluster report, the Worcester Business Journal reported 76 firms and approximately 1,200 jobs in the industry. As of April 2011, approximately 110 companies across the state self-identify as participants in the sector, with a presence in nearly every corner of the state—from Boston to Williamstown and from Newburyport to Brockton. The top industry-oriented local site had 242 jobs listed as of June 2012.

There is also a growing student interest in the game design industry. Each year, students taking the SAT indicate their intended major. In the last year alone, there has been a 57 percent increase in the number of students nationally planning to major in game design (from 6,802 last year to 10,712 this upcoming year). In New England, the number increased from 391 to 551 students, a 41 percent increase during the same time period.

Fitchburg State will offer the first game design bachelor degree program in a public institution of higher learning in New England. Existing degrees in game design and development are located solely in private schools, where annual tuition and fees range from $30,000 to $43,800 compared to Fitchburg State’s $8,710.

Game design students will attain competency in the following concepts, practices and skills:

Analytical understanding of games, gameplay, and game designFoundations in visual art and creative writingPrinciples of game logic and programmingIndustry-standard game engines and softwareTeam-based iterative design processGames as media of communication and aesthetic expression

A unique feature of Fitchburg State’s game design program is a required one-semester 12-credit-hour internship. The internship has been a hallmark of the university’s communications media program for years, providing practical experience often cited by students – and employers – as one of the key distinguishing elements of a Fitchburg State education.

More information on the game design program can be found on the university website at www.fitchburgstate.edu/gamedesign.

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View the original article here

Tuesday, February 12, 2013

Innovations in Information Design: Fielding Graduate University and Brooks Institute Unite

Posted by Hilary Edwards on Wed, Jan 02, 2013

During the most recent new student orientation (NSO), Fielding students used the Brooks media lab to produce introductory films. In November, faculty Jean-Pierre Isbouts put 17 students through their paces at the very successful Final Cut Pro cluster/workshop held at the Brooks Institute in Ventura. By the end of the workshop, students were cutting their own film shorts.

Perhaps you've sat through a truly terrible PowerPoint presentation. Worse yet, you may have produced one yourself. Even worse, you may have turned one in to a faculty member only to have it bounce right back to you. It doesn't have to be this way. In this workshop you will learn the presentation ropes; how to design visual information, add full motion, animations, compelling backgrounds, voice over, even timed garage band style music tracks. More than likely, you saw one of the versions of "Did You Know" on YouTube. This is little more than a well produced slide show but it has attracted well over 20 million discrete viewers. This can be a powerful media for building a business as well as social advocacy and this workshop can help make it work for you.

Location: Media lab at The Brooks Institute of Photography's facility at 27 E. Cota Street which is about a mile from the Winter Session hotel

Register contact: Katie Huber, Director of Career Services | 805.690.7679 | workshops@brooks.edu

Fee: $150.00

Registration is open to all Fielding students, faculty and staff.

Space is limited.

News Archive

View the original article here

Friday, October 19, 2012

Academy Alum Finalist in International Design Competition

Academy Alum Finalist in International Design Competition Ion Popian, who received his Master of Architecture degree this year from Academy of Art University’s School of Architecture, is among the finalists of the Sukkahville 2012 design competition taking place in Toronto next week. Sponsored by the Kehilla Residential Programme, affordable housing advocates in the Toronto metro area, this annual competition challenges entrants to use the concept of temporary shelter to develop permanent solutions for affordable housing. Ion researched the history of the sukkah, a temporary shelter put up in anticipation of the ancient Jewish festival of Sukkot, and used his findings to create the Woven Sukkah. His approach and process for the weave of the sukkah also connects with the Sukkot values of uniting as community and family.

Newsfeed September 28


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Interior Architecture & Design Alumni Shares Her Cheat Sheet

Susan Diana Harris’ shares a cheat sheet full of inspirational tips that any designer or homeowner can find helpful. This Academy of Art University School of Interior Architecture & Design alum’s focus is to design “a home that her clients won't want to leave.” Before launching her own firm, Susan Diana Harris Interior Designs, Susan dove into her passion for design as she studied abroad in Germany, France, and Belgium. Now in San Francisco, Susan works closely with her clients to help them develop their design sense and transform their visions into reality.

SFGate October 5


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Academy Races to Design with China Team

Students from the School of Industrial Design at Academy of Art University have a once in a lifetime opportunity to design the vessel for the Chinese national team’s 2016 America’s Cup. The China Team, which raced in the 2012 America’s Cup in San Francisco, has challenged Academy of Art University students to design the next generation of vessel concepts that the team will consider for the 2016 America’s Cup. “With China Team competing in the America’s Cup World Series here in San Francisco last week, our students had a unique opportunity to witness in person what they have a chance to impact with their design in 2016,” said Dr. Elisa Stephens, President of Academy of Art University. “This opportunity to design a world-class racing vessel for China Team is exactly the kind of experience we want our students to have before they graduate and we are grateful for this partnership with China Team.”
SFGate October 8

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