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Showing posts with label Problems. Show all posts
Showing posts with label Problems. Show all posts

Tuesday, April 23, 2013

Using Games to Solve Real Problems: Interview with Dr. Ben DeVane, Digital Worlds Institute

Editor’s Note: This is the first of a series of interviews with the panelists invited to the second annual Excelsior College gaming symposium, “Games and the Curriculum: Towards a New Educational Model” on May 17. Register here.

Listen to the full interview with Dr. DeVane below. Subscribe to Excelsior Life: Distance Education on Demand.

By Mike Lesczinski, Excelsior Life News Staff--

Although passionate about the idea of education, as a child Dr. Ben DeVane never liked school, in particular classes built around memorization. Instead he preferred exploring the worlds found in contemporary computer games like Oregon Trail and Civilization.

It wasn’t until he earned a degree in computer science and accepted a job with an afterschool program using games to teach history and other subjects did DeVane realize the potential of gaming as an educational tool.

“Games provided a new arena for kids to develop expertise,” said DeVane, reflecting on his time in the program. “They’re playful, they’re engaging, and they’re also very difficult. Kids aren’t mesmerizing fact; they are building a knowledge base and challenged to use that knowledge.”

Following the program, DeVane went back to school to study for his doctorate, eventually becoming assistant professor of digital arts and science at the Digital Worlds Institute at the University of Florida. Today, his research focuses on the design of ‘serious games’ and game-based learning environments and how they can be used to solve public health, environmental science and financial literacy problems.

Gaming Against Plagiarism, which is funded by National Science Foundation, is one such project. The game focuses on research ethics and plagiarism – a growing problem within the academic and science fields as the opportunity to cheat grows in parallel with technological advancement.

Institutions are now becoming mandated to offer ethics training, but the current learning process is flawed, says DeVane.

“This training often ends up not being very fun, it’s often not very challenging…” said the professor, noting that most are lecture-based power points.

Gaming Against Plagiarism, based on a board-game model similar to traditional games e.g. Shoots and Ladders, is divided into three individual sections each focusing on different aspects of academic research, plagiarism, and ethical conduct. As players work to secure a research grant, as they do in Cheats and Geeks, or act as an Ethics Detective in Murky Misconduct, they are presented with complex scenarios to test their knowledge and ethical problem solving and learn the extent to which plagiarism impacts not only them but their institution.

The games act to differentiate short-term and long-term outcomes too. For instance, as I played Cheats and Geeks I took a short-cut, in this case a single instance of data fabrication, and was still able to secure the research grant. However, my “win” was short-lived. The hammer soon came down in the form of a story in the local paper about my misconduct and the ensuring reputational damage to my institution.

“What we are trying to do,” said DeVane, “is give a safe space to learn about plagiarism and learn the consequences of plagiarism.”

The games themselves are homage to famous video games of the past. Frenetic Filing has the look of an 8-bit Atari game, while Murky Misconduct feels like Carmen San Diego. These aesthetics tap into emotions and help keep the player engaged.

While DeVane is focusing his time currently on ethics, there are many more problems to explore.

“We don’t make games to just make games. We want games that solve real problems and address them in a meaningful way.”

The gaming process is equally intriguing in itself. First, designers like DeVane identify a problem. Together, their teams develop rough models – prototypes of games based on certain principles – and pilot the environments to their intended audiences. The focus group will discuss the issues surrounding the games, evaluate the “fun” aspects, and provide feedback on the learning process. This information helps the design team adapt the game before the next focus group, and so on and so forth, until a final version is reached.

“Game layers in the classroom, or digital computer games, or even role-playing games, each has its place in the dialogue with education,” said DeVane. “The purpose is to engage (the student) on their level.”

To listen to the full thirty-minute interview with Excelsior Life, in which DeVane discusses a variety of topics, from the ability of games to foster essential skills such as computational thinking to the role games can play to recruiting and retaining more women to the STEM fields, listen below.

To watch the livestream of Excelsior’s upcoming May 17 symposium, “Games and the Curriculum: Towards a New Educational Model” visit our Excelsior Life events page.


View the original article here

Saturday, March 23, 2013

Finding Solutions to Complex Problems - The Story of Kate Elder, '12

Finding Solutions to Complex Problems - The Story of Kate Elder, '12

By Mike Lesczinski, Excelsior Life News Staff--

The moment Kate Elder received her Master of Arts in Liberal Studies degree this past July, it marked the culmination of an improbable journey for the Cobleskill, New York teacher. She is, after all, a civil engineer by trade – someone who looked towards Silicon Valley after graduating from the Massachusetts Institute of Technology.

The birth of a child however often leads one to reassess priorities, and after less than ideal restructuring at her company, Kate decided to change directions and embark down a path that provided more opportunity to spend time with her growing family. She took a teaching certification course and landed a job and quickly discovered the joy of working with children. She landed assignments in San Francisco and Oregon before heading back to New York.

Since New York State requires a Master’s to teach, she searched for programs flexible enough to work around her home and work schedule. She took classes at Boston University and then Patten University She even applied for a program at SUNY Albany, but by the time the application process had culminated, the program no longer met New York’s stringent professional certification requirements.

She eventually discovered Excelsior, and enrolled after learning 15 of her graduate credits would transfer.

She took her first class in 2007 – and was quite surprised at its rigor. Unlike traditional classes, class discussion never truly ended – there was always an opportunity to engage her fellow classmates or the instructor. She would put her children to bed and spend the night writing a paper. She would spend vacations on the beach with her laptop. Her husband was there to take on child care duties when she spent a summer holed up in the basement writing her thesis.

During this time she remained committed to her community with active involvement in several local causes. She is also a member of the Delta Kappa Gamma Society International, an organization of women educators from around the world, where she was recently elected vice president of her local chapter.

But does she miss engineering? “I do,” says Kate. “But I made the right decision. I get to spend time with my family and I love what I do, listening to my students and watching how their minds operate as they attempt to work their way through puzzles.”

Finding solutions to complex problems? Now that’s something Kate can relate too.


View the original article here